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AI Insights · Timothy · July 2024

Top 5 Fidget Toys Games in Europe Q2 2024: Performance Insights

Discover the download, revenue, and active user trends for the top 5 Fidget Toys Games in Europe during Q2 2024, based on Sensor Tower data.

Top 5 Fidget Toys Games in Europe Q2 2024: Performance Insights

In the second quarter of 2024, the top 5 Fidget Toys Games on a unified platform in Europe showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at their performance:

Slime it: Slime Game Simulator by Slime4Fun saw its revenue fluctuate throughout the quarter, peaking at approximately $1.9K in the week of June 10 before dropping to around $985 by the end of June. Downloads remained modest, with a peak of 17 during the week of May 13. Weekly active users exhibited a downward trend, starting from 1.9K in early April and descending to 877 by the end of June.

Antistress - Relaxing games from Moreno Maio experienced consistent revenue, ranging between $479 and $695 throughout the quarter. The app's downloads were robust, with a peak of approximately 182K in the week of April 8. Weekly active users remained strong, averaging around 1.6M to 1.7M, with a notable increase to around 1.7M in the last week of June.

Automatoys by Idle Friday saw stable revenue around $273 to $519. Downloads experienced a decline initially but picked up towards the end of the quarter, peaking at around 7.9K in the last week of June. Weekly active users showed a gradual decline from approximately 138K in early April to around 112K by the end of June.

Gear Clicker from Rollic Games had revenue peaking at $561 in the week of April 8 but saw a significant drop to $75 by the end of June. Downloads were highest at 1.2K in early April but dropped to just 23 by the last week of June. Despite these fluctuations, weekly active users remained relatively stable, averaging around 850K to 890K throughout the quarter.

ASMR Simulator-Makeover&Relax by Tap Q Games showed a steady increase in revenue, peaking at $232 in the final week of June. Downloads were highest at approximately 20.8K in the first week of April, with a gradual decline thereafter. The app maintained stable weekly active users, around 350K to 376K, ending the quarter on a high note.

These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024